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Blackstone Depths
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0marks
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How the maze is walked
Everything here is deterministic. Two travelers who walk the same path see the same world, the same creatures, the same relics.
wasd / arrowsmove freely. You face the way you last moved.
mouseaim at the cursor and click to strike (toggle below)
Estrike with your weapon in the direction you face
1 – 9read a scroll from your quickbar, down the line you face
Ftouch shrines, waystones, chests, hermits, lecterns
Qapply a waxed salve
Rname this chamber — only if you were the first to step in it
Ccarve a waymark, signed with your name
Mthe cartographer's map of everywhere you have been
Iopen your pack — bearing, worn gear, satchel
Jyour charges (quests) & journal — take bounties at charge boards, read the maze's story
spacehold your ground for one beat
escclose any panel
Ten things you can wear: weapon, offhand, helm, armor, boots, cloak,
amulet, two rings, and a relic. Affixes (of Venom, of the Ox)
stack. Doorways glow with the colour of the region beyond. Deep in
the maze, regions keep a single great thing that does not wander —
and does not die quietly.
Before you descend
The maze is endless, and the same for everyone. This is all you need to begin.
MoveHold WASD or arrows to move freely. You face the way you last moved.
FightAim with the mouse and click to strike (or press E). Enemy shots take time to land; step clear.
CastPress 1–9 to read a scroll down the line you face: fire, frost, mending.
TouchPress F at anything that glows — shrines, chests, hermits, waystones.
ClaimStand where no one ever has and press R to name the chamber, forever.
Go deepThe further you walk from the center, the stranger the regions — and their bosses.
Your packPress I for your bearing, worn gear and satchel; M for the map.
The Cartographer's Map
A Walled Hermit
They have been here longer than the door they sit beside.
Charges & Journal
The bounties the maze sets, and the story it has let slip.
Your charges
Journal
Attuned Waystones
Stone remembers stone. Choose where to be exhaled.
Carve a waymark
Sixty letters at most. The stone keeps what you write, signed with your name.
Name this chamber
You are the first living thing to stand here. The maze had no name for it until now. Forty letters.
A surviving fragment
The maze takes you
You lose everything — gear, scrolls, coin, all your hard-won levels — and wake somewhere new at the very beginning.
Equipped
Inventory